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In some cases the ratings game requires us to consider 7 second talk breaks, long sets of (increasingly more commoditized) music with little other content, and fewer commercial breaks with more commercials piled together. These tactics (sometimes) work when the only goal is to get ratings. (Hey, I love getting high ratings too!) Now, go back and take another look at the slides and ask yourself how they mesh with generating word of mouth and causing reflective experiences?
Here's the full slide presentation: